Board
First Playable38 tasks · drag cards between columns
Live HKSTJB
Backlog 3
To Do 11
T CC-12.2.3
Warden — rig & combat anim set
Cinematic Animation EG
T CC-12.2.4
Warden — SFX & voice barks
Sound OV
T CC-12.3.2
Stalker — model & textures
Character Art ST
T CC-12.4.1
Breaker — charge attack AI
Combat & Characters JB
T CC-12.4.3
Breaker — encounter & arena design
Combat & Characters HK
T CC-19.2.1
Portal recursion + aim assist
Combat & Characters JB
T LVL-08.3.2
Reactor — encounter beats
Levels HK
T CHR-30.4.1
Concept sheet + blockout
Character Art ST
T ENV-40.3.1
Props + clutter + decals
Environment Art ST
T SND-50.2.1
Room tones + emitters
Sound OV
T SND-50.3.1
Bark set + implementation
Sound OV
In Progress 14
T CC-12.2.1
Warden — attack patterns & AI
Combat & Characters JB
T CC-12.3.1
Stalker — stealth/pounce AI
Combat & Characters AS
B CC-12.3.3 Blocked
Stalker — cloak shader tuning
Combat & Characters JB
T CC-19.1.1
Dash ability + i-frames
Combat & Characters AS
T CIN-20.1.1
Facial + body mocap cleanup
Cinematic Animation EG
B LVL-08.2.2 Blocked
Atrium — reflection probe perf on PS5
Systems AS
T LVL-08.2.3
Atrium — encounter blockout
Levels HK
T LVL-08.3.1
Reactor — blockout pass 1
Levels HK
T NAR-15.2.1
Dialogue system hookup
Narrative KM
T SYS-04.2.1
Graphics + audio settings UI
Systems JB
T CHR-30.2.1
Sculpt + retopo
Character Art ST
T CHR-30.3.1
Hero mesh cleanup + material pass
Character Art ST
T ENV-40.2.1
Bake + expose light scenarios
Environment Art ST
T SND-50.1.1
Weapon + enemy hit/impact SFX
Sound OV
In Review 5